About

Luca Brunke

Digital Archaeologist & Art Historian

Luca Brunke Dartmoor
Photograph of me in Dartmoor (2022)

Overview

I specialise in bridging the gap between technology and the humanities by bringing historical artefacts and sites to life through advanced digital techniques. My work focuses on integrating 3D modelling with art historical research and heritage documentation to create immersive experiences and new perspectives on the past.

I am currently undertaking an AHRC-funded PhD at the University of Exeter and the National Gallery, London. My research focuses on combining 3D models of Italian Renaissance environments with art historical research data, exploring how 3D data can be treated as scientific evidence while conveying the uncertainty inherent in scientific interpretations. This innovative approach enhances both academic research and its communication to a wider audience.

With an MSc in Digital Archaeology from the University of Leiden and a BA in Archaeology and Paleoanthropology from the University of Tübingen, I have also contributed my expertise to museum exhibitions and archaeological fieldwork, offering a unique blend of technical skills and historical insight.


Academic & Professional Background

Education
  • MSc in Digital Archaeology (University of Leiden)
  • BA in Archaeology (University of Tübingen)
    • 1st Pre- and early history and archaeology of the Middle Ages; 2nd Paleoanthropology
    • Dissertation: Burg Hohenzollern: Eine landschaftsarchäologische Untersuchung zum Neubau der Anlage 1850
  • Certificate in Digital Humanities, University of Tübingen
Current Research

My PhD research, at the University of Exeter and the National Gallery London (2021-2025), focuses on advancing the methodology for creating research-based 3D reconstructions of artworks in their original environments. Building on established principles such as the London Charter, the Seville Principles, and the FAIR (Findable, Accessible, Interoperable, and Reusable) guidelines, I aim to refine how 3D data is used to represent scholarly interpretations and address uncertainty.

As part of this work, I am developing reconstructions of two important Florentine sites: the Palazzo Medici and the Church of San Pancrazio in collaboration with two other PhD students. These case studies integrate art historical research with 3D modelling techniques, using a flexible workflow that ensures the supporting art historical data is machine-readable and interoperable, based on the CIDOC Conceptual Reference Model (CIDOC CRM).

Beyond the reconstructions themselves, my research aims to make these tools and processes accessible to museum and gallery professionals. By providing a clear framework and standardized workflows, curators will be empowered to create their own research-based 3D environments. This project emphasises the importance of interdisciplinary collaboration, bringing together experts from diverse fields to develop innovative approaches to cultural heritage.

Professional Experience

I have worked on a variety of digital heritage, 3D modelling and research-based reconstruction projects, contributing to many academic and cultural initiatives. Here are some key roles and achievements:

  • Research IT 3D Modeller, University of Exeter (Florence4D Project)
    • Reconstructed Renaissance buildings using Lidar, photogrammetry, and traditional 3D modeling.
    • Developed a 3D web viewer to explore reconstructed environments with integrated research data.
    • Created educational animations and optimized models for interactive applications.
  • Research Associate, University of Tübingen (eScience Center – now Digital Humanities Center)
    • Worked on 3D data acquisition, processing, and teaching digital methods, including VR and GIS technologies.
    • Developed VR applications, story maps, and trained international students in advanced digital tools.
  • Contributor, Hockney’s Eye Exhibition, Fitzwilliam Museum
    • Produced digital animations to explore Renaissance perspective and its modern reinterpretation through David Hockney’s works. The results were exhibited next to the paintings of Hockney.
  • 3D Reconstruction Specialist, National Gallery, London
    • Developed workflows to transform 2D artworks into 3D models and assisted in exhibition planning using digital tools. The tools are Blender Add Ons.

I have also worked on many other projects and initiatives, ranging from digital documentation in archaeology to the creation of interactive applications for museums and galleries.


Skills & Expertise

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Digital Archaeology

Involvement in various archaeological projects, using digital tools for documentation and reconstruction.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Drone Surveying

Use of drones for aerial mapping, particularly in archaeological and excavation contexts.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Laser Scanning

Expertise in using laser scanning technologies (e.g., Leica BLK360) for architectural and heritage sites.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

3D Modeling

Extensive experience in reconstructing buildings and objects using traditional modeling and reality-based techniques such as photogrammetry.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Data Management

Experience with CIDOC CRM, IIIF, and BIM workflows for making research data interoperable and machine-readable.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Interactive Tools

Development of web viewers and interactive applications, often integrated with research data (e.g., Florence4D).

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Teaching and Training

Educating others in photogrammetry, GIS, and 3D technologies.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Workflow Development

Creating workflows for integrating 3D models with research data and for interdisciplinary collaboration.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Museum Projects

Collaboration with museums (e.g., National Gallery, Fitzwilliam Museum), creating 3D visualizations and tools for exhibitions.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Photogrammetry

Conducting high-precision photogrammetric surveys of historical sites and objects.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

3D Printing

I create physical models from digital reconstructions, making complex 3D models accessible for research, exhibitions, and educational purposes.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

VR/ AR Development

Work on virtual environments, particularly for museums and research projects.

Blurred image of the Teignmouth Farm in Dartmoor. Taken by Luca Brunke.

Drone Surveying

Use of drones for aerial mapping, particularly in archaeological and excavation contexts.


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